Orcs Lots of Lgt-Infantry (every even turn 2,4,6. )ĭwarf 3 Forts-Castles and Hvy-Infantry (every third turn 3,6,9 …)Ĭelestials 3 Portals & Hvy-Infantry (Best played by a Human, has 4 unit types)ĭragonkin 3 Dragon & Hvy-Infantry (Best played by a Human, has 5 unit types)Īl Anfa 3 City and Hvy-Infantry (every third turn 3,6,9 …) There are five different available versions of Age of Tribes, and they start out in different time periods and can advance from this period and up. After moving this downloaded directory manually, I was able select the map. Each TripleA map is divided into a number of areas. Just the step of moving it to /triplea/downloadedMaps somehow failed. Maps are the battlefields in which the TripleA games take place. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor. Imperial 4 free PUs (every even turn 2,4,6. The downloaded map was successfully extracted to /tmp/triple-unzip. ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. To help the AI, the 9 factions have themed free reinforcements up to turn 30 ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. In this version of history, the ancient tribes of Europe banded together in two large opposing alliances a lon. Map Description: This map depicts pure counterfactual history. On Turn 1, each faction of Settlers starts with 30 PU and various units. ted-self said in Trying to put age of tribes engine on alexander 350 world map. This thread is for discussions concerning the original Age of Tribes map(s). On Turn 0, pre-game, all selected factions have a randomly placed town or equivalent on the map. Towns, Cities, Portals, Sorcerer-Towers, Runesmiths each generate 1 PU per turn. This dramatically reduces large defensive stacks. Maintenance, most units cost 1 PU to maintain per turn other units are 0 or 2 PU per turn. Land, sea and air battles can only last up to 3 battle rounds.įactions may build (Lgt-Infantry, Catapults, Town-City, Fort-Castle, Sorcerers, Necromancers in territories without a Town. Turn sequence, Combat Moves, Non-Combat Moves, Purchases then Placements. Undead Necromancers kill their population at 30 and they become an undeadĭemons Hellish foe of the Celestials, summoned by their Sorcerers there are 3 alliances, so 1 v 1 v 1 can playĮlf Defensive hiding in their living forestsĬelestials Heavenly foe of the Demons, dealing retribution from their mobile Portalsĭragonkin Alliance it was their land before the invaders (Settlers) arrivedĪl Anfa Corrupted humans, ruled by their Demon summoning Sorcerers.Advance through the ages while personalizing your tribal build options. Survive the wildlife, barbarian tribes, the black death and nuclear war. Play as part of the European Eastern or Western tribal alliances. Set in an alternate timeline where you determine the course of history. The map has random starting territories for each faction, so hopefully it has replay value. This is an 8 player map with two alliances. It is a time of Good versus Evil with the Dragonkin caught in the middle.Įconomic Victory is achieved by Good, Evil or Dragonkin alliance collecting 275 PUs. This is the time before the current settlers of Age of Tribes.
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